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Engineering

How to use Flutter to build an app with bottom navigation

Joseph Cherry
Software Engineer
July 5, 2018

If you’re into mobile development then you have probably heard of Google’s new cross platform SDK called Flutter. Flutter’s beta was announced on February 27 and recently moved to its first release preview. To help you get started with Flutter, this tutorial will cover some of the basic parts of the SDK while also showing you how to set up a bottom navigation bar. To help you follow along, the code for this tutorial is available on GitHub.

What is Flutter?

Before we dive in to writing code let’s talk about what Flutter is. The Flutter SDK ships with a full framework that includes the widgets and tools needed to build native mobile apps on Android and iOS. What separates it from other cross platform frameworks like React Native and Xamarin is that is does not use the native widgets, nor does it use WebViews. Instead, Flutter has its own rendering engine written in C/C++, while the Dart code that is used to actually write Flutter apps can be compiled into native code on each platform. This results in performant apps on each platform. Not only do apps feel quick, but development time is sped up by Flutter’s great hot reload feature. Hot reload allows developers to have changes in their code show up immediately on their devices or simulators during development saving time that is usually wasted waiting for code to compile.

How to create a Flutter app

Now that we have an understanding of what Flutter is let’s get started creating our app. If you haven’t already, follow the steps on the Flutter website for installing the Flutter SDK. To create your app run flutter create my_app. If you want to your app to use Swift or Kotlin for platform specific code, then you can run flutter create -i swift -a kotlin my_app from your terminal or command line. Open your newly created project in either Visual Studio Code with the Dart plugin installed or Android Studio with the Flutter and Dart plugin installed. If you need help with getting your editor setup you can refer back to Flutter’s documentation again.

Step 1. Define our entry point

Let’s start by opening the main.dart file that is located under the lib/ directory. Next, delete all the code inside that file because we are going to write our app from scratch. This file is the entry point for our application. At the top of the file write:

import 'package:flutter/material.dart';

This brings in all the material design widgets that are provided with the Flutter SDK. If you want to see all the widgets provided, you can check them out in the widget catalog.

After the import statement we need to add our main method.

void main() => runApp(App());

If you see errors after adding the main method don’t worry. This is because we haven’t created our App widget class that we are passing in to the runApp function. The runApp function takes in a class of type Widget and this will serve as the root widget.

Now we are going to create our App widget. Still inside main.dart add it below the main method.

class App extends StatelessWidget {
 @override
 Widget build(BuildContext context) {
   return MaterialApp(
     title: 'My Flutter App',
     home: Home(),
   );
 }
}

This creates a new stateless widget called App. It can be a stateless widget because nothing in its build method depends on any state updates. All StatelessWidgets need to implement the build method because this is where we create our user interface. In our App widget we are simply creating a new MaterialApp and setting the home property to the first page or widget we want our app to display. In our case we are setting home to our Home widget that we will create next.

Step 2. Create the home page

Under the lib folder, create a new file and call it home_widget.dart. At the top of this file we need to import the material widgets again.

import 'package:flutter/material.dart';

Next we are going to create the widget that will act as our homepage. For this we will create a new StatefulWidget. Stateful widgets come in handy when your user interface will change depending on the current state of your application. For example, we are going to be using a bottom navigation bar and our Home widget will render a different widget based on what tab is currently selected. To get started with this add the following code below your import statement.

class Home extends StatefulWidget {
 @override
 State createState() {
    return _HomeState();
  }
}

You may notice that this widget class doesn’t implement the build method that we mentioned earlier as being required. When it comes to StatefulWidgets the build method is implemented in the widget’s corresponding State class. The only required method in a StatefulWidget is the createState method we implemented above where we simply return an instance of our _HomeState class. The “_” in front of the class names is how Dart marks classes or class properties as private. We now need to create our home widget’s state class. Add this at the end of your home_widget.dart file:

class _HomeState extends State {
 @override
 Widget build(BuildContext context) {
   return Scaffold(
     appBar: AppBar(
       title: Text('My Flutter App'),
     ),
     bottomNavigationBar: BottomNavigationBar(
       currentIndex: 0, // this will be set when a new tab is tapped
       items: [
         BottomNavigationBarItem(
           icon: new Icon(Icons.home),
           title: new Text('Home'),
         ),
         BottomNavigationBarItem(
           icon: new Icon(Icons.mail),
           title: new Text('Messages'),
         ),
         BottomNavigationBarItem(
           icon: Icon(Icons.person),
           title: Text('Profile')
         )
       ],
     ),
   );
 }
}

There is a lot to take in here so let’s run through it. In our _HomeState class we implement the build method for our Home widget. The widget we return from our build method is called Scaffold. This widget has some nice properties for helping us lay out our main screen including adding bottom navigation bars, sliding drawers, and tab bars. We are just using its appBar and bottomNavigationBar properties for now. In our bottom navigation bar we return a list of items we would like to appear in the bottom bar. As you can see we have three items with tabs called Home, Messages, and Profile. We also have the current index as a property and set it to 0 for now. We will hook this up a little later on to reflect the current tab we are on. The current index is how the navigation bar knows which icon to animate as the currently selected tab.

At this point we are almost ready to run our Flutter app for the first time and see our hard work pay off. To do this we need to go back to our main.dart file. At the top we need to import our newly created Home widget. We can do that by adding this import statement under the one that is currently there.

import 'home_widget.dart';

We should now be able to run our app. You can do this by pressing F5 in any Dart file in Visual Studio Code, clicking the run button in Android Studio, or typing flutter run in your terminal. If you need help setting up an emulator or simulator to run your app, refer back to Flutter’s documentation. If all goes well, then your app should look something like this.

Great! We have an app running with a nice bottom navigation bar. However, there is one problem. Our navigation bar doesn’t navigate anywhere! Let’s fix that now.

Step 3. Prepare for navigation

Go back to our home_widget.dart file because we need to make some changes to our _HomeState class. At the top of the class we need to add two new instance properties.

class _HomeState extends State {
  int _currentIndex = 0;
  final List _children = [];
...

The first one will track the index of our currently selected tab and the other one will be a list of widgets that we want to render based on the currently selected tab.

Next we need to use these properties to tell our widget what needs to be displayed when a new tab is tapped. To do this we need to make some changes to the scaffold widget we return from our build method. Here is our new build method.

@override
 Widget build(BuildContext context) {
   return Scaffold(
     appBar: AppBar(
       title: Text('My Flutter App'),
     ),
     body: _children[_currentIndex], // new
     bottomNavigationBar: BottomNavigationBar(
       onTap: onTabTapped, // new
       currentIndex: _currentIndex, // new
       items: [
         new BottomNavigationBarItem(
           icon: Icon(Icons.home),
           title: Text('Home'),
         ),
         new BottomNavigationBarItem(
           icon: Icon(Icons.mail),
           title: Text('Messages'),
         ),
         new BottomNavigationBarItem(
           icon: Icon(Icons.person),
           title: Text('Profile')
         )
       ],
     ),
   );
 }

The three changed lines in our build method are commented with // new. First we added the body of our scaffold which is the widget that gets displayed between our app bar and bottom navigation bar. We set the body equal to the corresponding widget in our _children widget list. Next we added the onTap property of the bottom navigation bar. We set it equal to a function called onTabTapped that will take in the index of the tab that is tapped and decide what to do with it. We will implement this function in just a second. Finally we set the currentIndex of the bottom navigation bar to the current index held in our state’s _currentIndex property.

Step 4. Handle navigation

Now we will add that onTabTapped function we mentioned in the last step. At the bottom of our _HomeState class add the following function.

void onTabTapped(int index) {
   setState(() {
     _currentIndex = index;
   });
 }

This function takes in the tapped tab’s index and calls setState on our state class. This will trigger the build method to be run again with the state that we pass in to it. In this case we are sending the updated tab index which will change the body of our scaffold widget and animate our navigation bar to the correct tab.

Step 5. Add the child widgets

We are getting close to being done with our app. The final step will include making the widget for our _children widget list and adding to the navigation bar. Start by creating a new file under your lib folder called placeholder_widget.dart. This file will serve as a simple StatelessWidget that takes in a background color.

import 'package:flutter/material.dart';

class PlaceholderWidget extends StatelessWidget {
 final Color color;

 PlaceholderWidget(this.color);

 @override
 Widget build(BuildContext context) {
   return Container(
     color: color,
   );
 }
}

Now all we have to do is add the PlaceholderWidget to our navigation bar. At the top of our home_widget.dart file we need to import our widget.

import 'placeholder_widget.dart';

Then all we do is add these widgets to our _children list so that they will be rendered when we select a new tab.

class _HomeState extends State {
 int _currentIndex = 0;
 final List _children = [
   PlaceholderWidget(Colors.white),
   PlaceholderWidget(Colors.deepOrange),
   PlaceholderWidget(Colors.green)
 ];
...

That’s it! You should now be able run your app and switch between tabs. If you want to see Flutter’s hot reload feature in action, then try changing any of your BottomNavigationBarItems. It’s worth noting that changing the colors passed in to our PlaceholderWidgets will not be reflected during a hot reload because Flutter will maintain the state of our StatefulWidget.

Conclusion

In this tutorial we learned how to set up a new Flutter app and get a bottom navigation bar working. Cross platform tools like Flutter are gaining popularity in the mobile space due to the decreased development times they offer. Flutter is a unique take on these tools because it doesn’t require using platform native widgets or WebViews. One of the main drawbacks of adopting Flutter right now is the lack of third party support for features. However, Flutter is still a promising tool for writing great looking cross platform apps without having to sacrifice performance.

Joseph Cherry
Software Engineer

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